Punaji » Art

Adam's Art

(66 posts)
  1. Member

    Adam

    Posted 10 months ago #

    Hey, Punaji, it's been a while, and I know I wasn't that active here, but I've gotten into the art scene more lately (more than just pixels) so I hope I'll hang around here a while!

    Anyways, I've recently shifted gears from the art I'd been doing to do more life drawing and anatomy study, so I figured I'd get the great artists here to give me the lowdown on what's wrong and what's not.


    Sketch. Used a human reference and one from the Bridgman book.


    Man and Woman. Woman's butt is too big and she lacks the proper hips but it wasn't something I took the most time on :P


    Colored pencil doodle. Liked it, so I colored it.


    face I made after sketching various geometric shapes


    funny 10 minute sketch I did for a church lesson, heh


    Jesus. Old.


    Study of Michaelangelo's "creation of Adam." Liked this one, kinda old.

    AAAND some pixel stuff:


    PJ Challenge. Took first prize :)


    old sprite.


    Mockups for a game I had in progress, stopped working on it a while ago thanks to SCHOOL!


    Finished recently. A space scene.


    One of my personal favs, ole' donkey on a cliff.

    So yeah, sorry for the long post. The cell phone camera quality is kinda meh too.. Thought you guys might want to see what old 16 year old me is up too, haha. I'll post some more WIPs later! Thanks!

  2. Member

    gnarf

    Posted 10 months ago #

    the pixels are looking great, really like the use of color you got going on. i'd say on your life drawings, find the curve of the spine. your spines and torsos are extremely straight and flat. you generally want to picture a large stroke going through the figure you're lookin' at. i go from the top of the head to the base of the foot that isn't carrying the weight of the person.

    other tips are to define the silhouette of the figure with as FEW lines as possible. right now, you have so many lines that your figure is looking very lumpy. i think you're aiming for too much definition, which is really ruining the figure. find the negative space, find the general shapes, draw what you see. something in your brain has got to click and tell you the shape you've got is the shape you see. it's good to ask for critique though, as sometimes you won't spot the mistakes. with drawing, i think you really get better the more you draw. keep it up and you should start recognizing the muscles and the definitions, even similarities between animals.

    keep at it man

  3. Member

    Adam

    Posted 9 months ago #

    this weekend I'm gonna post some more life drawings but for now, here's an update on one of my WIPs, Bridge to Eden.

    C+C appreciated <3

  4. David
    Member

    David

    Posted 9 months ago #

    The pathway seems to be too head on in relation to the viewer. I don't think we should be seeing as much of the top of the bridge and dirt path as we are. I really like how the left side is generally darker and more outlined while the right isn't. It's subtle, but neat when you notice it.

  5. Member

    Adam

    Posted 9 months ago #

    Thanks for the crit, David. I'll surely look into fixing that soon! Here's some pixel arts I've been working on, in any case. The bridge scene remains untouched, but everything else is newer. :)

    Anyways, here's a load of drawings I've done recently. Some were studies of the bridgman book, others from real life, etc. Sorry for page crowding!

  6. Member

    gnarf

    Posted 9 months ago #

    all i can say is that you really want to keep studying anatomy. your pixel work could use it as well. try the critique i gave you in my last post, it could really help. keep at it man

  7. Member

    Adam

    Posted 9 months ago #

    yup, i've noticed anatomy is something you get better at each time you draw it- practice makes 'perfect'!

    it's a long journey, though, people who've done anatomy for years still don't have it perfect sometimes, that's why i'm eager to continue drawing it and learning it with each step i take. i've also been doing some negative space drawings recently. understanding the shape of the figure surely does help in recognizing the muscles that make it. thanks, gnarf! :)

    if you might have any more crits on the pixel guy who i was practicing anatomy on, i'd love to hear it, because i'm looking to make it to the full of my abilities!

    anyways, here's a pastel drawing i did today. those things are really messy and a fairly hard medium to work in.

    i hope to start serious painting and experimenting in the coming weeks, so stay tuned!

  8. Viktor
    Member

    Viktor

    Posted 9 months ago #

    The face super reminds me of round the twist i am enjoying it.

  9. Member

    Adam

    Posted 9 months ago #

    thanks!

    in the meantime, here's an update on that one pixel up above. changed the clouds completely, for the better?

    wanna finish somewhere near halloween/before fall ends, because that's the theme!~

  10. Member

    Adam

    Posted 9 months ago #

    no replies ):

    either way

    charcoal drawing i did from a pic on google. can't seem to find it.

    but yeah, my 5th or 6th time using charcoals!

  11. David
    Member

    David

    Posted 9 months ago #

    For the last piece, the charcoal one, I'd try pushing the tones further toward the dark end of the spectrum. Leave white (or the paper color) to be used for brighter highlights. Doing things like that is more my personal preference than a set rule, but I'd like to see you make something that way.

  12. Member

    Adam

    Posted 9 months ago #

    You're right, that would be interesting to try! I'll look into that this weekend! Thanks.

    In the meantime, here's a WIP c64 hi-res piece. It doesn't follow the restrictions all the way yet, but some parts do. Thank ptoing. =P

  13. Member

    Adam

    Posted 9 months ago #

    3rd ever attempt at acrylics (that wasn't years ago in middle school)

  14. David
    Member

    David

    Posted 9 months ago #

    I feel like a dick just sitting by while you post art like a madman, but I don't have much to say. I'll just offer generic encouragement. Keep at it, you!

  15. Member

    Adam

    Posted 9 months ago #

    Well, I continue to paint and draw almost every day, and I like receiving constructive criticism on what I make, so I like to update frequently... maybe I'll just showcase things I'm proud of once a week or something? Haha.

    Thanks, though!

  16. Member

    gnarf

    Posted 9 months ago #

    i'm sorta with david on this, it's best to just keep it up man. you'll definitely notice yourself getting better when you look back later on. crits seem very subjective to me when it comes to art, but they can definitely be useful.

  17. Member

    shaheen

    Posted 9 months ago #

    Agreed. Continue posting whatever you want, I'd say. If nothing else, it works as a good alternative to a real sketchbook for archiving purposes.

    I think the only critique I can give in general is just that; general. You have a good idea of what you want to do from what I can see, so you just need to keep working and develop the technical tools to fully realize your ideas and that only comes with time. Make the symbols in your head more refined and akin to what you're actually trying to create as an output.

  18. Member

    Adam

    Posted 9 months ago #

    addressed some of your crits on the bridge scene, david

    btw is it possible to get a namechange here? :o

  19. Miguel
    mothafucka

    Miguel

    Posted 9 months ago #

    Sure, tell me the new username and i'll change it.

  20. Member

    quark

    Posted 9 months ago #

    Hey, the painting is a nice start, however, I would consider redoing the mountains in the background. For me they seem like the weakest bit of the image, mostly in how much they just look like triangles. It makes them look very artificial, which is fine in some cases, but here it doesn't really seem to work with the rest of the painting. I absolutely love the right hand side though, it looks fantastic. I would personally just adress the mountains primarily.

    Also, just in looking back on your figure drawings, you have some glaring anatomical flaws particularly in the muscle structures (and even more specifically in the shoulders). Also, I would try to work less with outlines and try and use shading to define angles of the face and such, linework should be saved for contours. Once you start adding shading, it just makes the lines look like wrinkles instead.

    I admire your desire to learn and progress dude, keep it up!

  21. Member

    Adam

    Posted 9 months ago #

    Very thankful for your post quark, it's very helpful, and I'll try and keep it up. *unfortunately I cannot fix that painting for I have given it to a girl and may never see it again! :I*

    And Miguel, I'd like to be just Adam, but there's probably already registered here with that name.

  22. David
    Member

    David

    Posted 9 months ago #

    I changed it.

  23. Member

    Adam

    Posted 9 months ago #

    Thanks, I really appreciate it.

    In other news, I've done three figure drawings recently and a study for a painting I want to do this weekend. I hope I can get some stuff up to show.

  24. Member

    Adam

    Posted 9 months ago #

    just some studies, some use painting/google references, others don't

    will hopefully start a new painting tomorrow, not decided on the subject yet.

  25. David
    Member

    David

    Posted 9 months ago #

    I would echo Quark's sentiment that you should rely less on heavy lines for so much of your images' definition. That robed woman really has a bit of potential, but the lines chop it up into segments. You lose a lot of cohesion by "outlining" stuff. I would say the same thing about the jawlines of your men. Still, comparing these to your first post shows marked improvement. Keep at it, you!

  26. Member

    gnarf

    Posted 9 months ago #

    i agree with david, a lot of improvement since. you really want to keep things rough and even if that means tons of messy lines. you're aiming for definition too early on. with a messy rough, really try and get your lines to curve around the muscles or shapes of the objects. give them direction, and make sure each one counts. just keep things very very loose. try not to move on to refinement too, and just post what your roughs look like. really tho, a lot of these are looking nice and your shading is spot on.

  27. Member

    Adam

    Posted 9 months ago #

    aww you guys are awesome! thanks for the wonderful commments.

    any of you guys have msn/aim? i'd like to have some more good artists on my contacts. :]

  28. Member

    gnarf

    Posted 8 months ago #

    i do but i don't really use it much. my aim is gnarf33, and my msn is gnarf @ live dot com

    if i get on, send the message "cheetos" and i'll respond

    don't ask why ;]

  29. Member

    Adam

    Posted 8 months ago #


    colors got fugged up, i really need a camera/scanner/not a cellphone camera same with this: http://img22.imageshack.us/img22/4531/landscape2.jpg

    oh, and a quick contour mixed with gesture line activity:

    i really need to stop posting so much stuff, sorry everyone :/

  30. David
    Member

    David

    Posted 8 months ago #

    Man, don't apologize for being productive. As most of these are practice, and you seem to be applying most of the advice you've been given, I wouldn't expect a ton of feedback on them. Regardless, I'd keep posting. A month from now it'll be interesting to see how you compare to what you've shown here. Even looking at the latest compared to the earliest shows a nice trend. Keep at it, you!

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