Punaji » Art

titular titular titular

(85 posts)

Tags:

No tags yet.

  1. David
    Member

    David

    Posted 1 year ago #

    When did you get so good?

  2. Retronym
    Member

    Retronym

    Posted 1 year ago #

    shoot man you're doing it right, keep going

  3. Member

    gnarf

    Posted 1 year ago #

    damn right on man, love the strokes on the abstract piece. errybody's painting but me :[

  4. Member

    Xion

    Posted 1 year ago #

    Thanks dudes :)

    just 3 more views left! I toned down the hair bounciness - is it better?

  5. Member

    Xion

    Posted 1 year ago #

    finished 'em. Not too happy with the upwards walks tho :\ They seem way off, and the hair is just weird.

  6. Retronym
    Member

    Retronym

    Posted 1 year ago #

    study old animations hair see how it was handled

  7. Member

    Xion

    Posted 1 year ago #

    word

  8. Member

    Xion

    Posted 1 year ago #

  9. Miguel
    mothafucka

    Miguel

    Posted 1 year ago #

    Damn

  10. Member

    Xion

    Posted 1 year ago #

    Thanks, Miguel


    this one could prolly go in scraps but w/e
    I wish I could get my f'kin tablet's pressure to work.

  11. Retronym
    Member

    Retronym

    Posted 1 year ago #

    Cool texture in the necks fade to black

  12. Member

    Xion

    Posted 1 year ago #


    Thanks to Inane for prompting a comic and crits.

  13. Retronym
    Member

    Retronym

    Posted 1 year ago #

    potential here

    having hard time reconciling the two different styles, i would be interested in seeing the human make a shift in design towards congruence with the dark figures

    top panel: bridge of nose too close to eyes, look at profile reference.

    on close-up: eyes a bit too large, head a bit shallow, nose a bit flat (due to nostril orientation i believe)

    bottom: his humerus (top arm bone) is short here

    I like where this is going, dont get me wrong

  14. Member

    Xion

    Posted 1 year ago #


    better?

    edit: uck, his elbow's in a weird place.

    edit edit: okay, there, I guess?

  15. ampersand
    Member

    ampersand

    Posted 1 year ago #

    it feels like the comic's gone through overexposure, try defining some details with fine linework. there's a lot of texturing and stuff you could do to fill space. i like what's there, though.

    and then AFTER THAT there's angles and perspective to worry about for the best flow. comics are hard.

  16. Member

    Xion

    Posted 1 year ago #

    Thanks amp, I'll keep all that in mind for when I try try again. Perhaps at a much later date. Much later. Maybe next time I'll focus on trying to get a cool flow or something. I've always liked those comics where stuff isn't constrained or allocated to separate, specific panels and stuff.

  17. forgottenfigure
    Member

    forgottenfigure

    Posted 1 year ago #

    I'll paint you something pretty for your animation skills?

  18. Member

    Xion

    Posted 1 year ago #

    Deal. :D

  19. Member

    gnarf

    Posted 1 year ago #

    xion wtf man, i love those robots so damn much. damnit man, those are too good. makes me wanna pixel.

  20. Member

    Xion

    Posted 1 year ago #

    Edit:

  21. Retronym
    Member

    Retronym

    Posted 1 year ago #

    holy shiiit

    i love the simple light shaft

    those lava enemies are sick

    A plus, now finish so I can play

  22. Member

    Xion

    Posted 1 year ago #

    In due time, friend.
    In due time.

  23. Member

    gnarf

    Posted 1 year ago #

    awesome work man, i'm rootin' for ya too. very stylized on the last one especially.

  24. Retronym
    Member

    Retronym

    Posted 1 year ago #

    that is just outstanding pixelmanship

    those browns are lusciously applied

    the vegetation is impressive, if not perfectly placed (the right side has a column of ground and tree that might confuse a player if it looks like a wall at first)

    that plant is some pokemon style professionalism, dig.

  25. Tobybologna
    Member

    Tobybologna

    Posted 1 year ago #

    Wow, wow, wow. I am so excited by those last two screenshots I'm glad we don't do these things in person. To be real, though, I feel like you need a lighter highlight on the robot for him to work in that first level, and maybe just a bit more contrast and saturation to work in the second one. The drawing in these rexent pixelarts here, though, and the shading and lighting, just amazing, almost has a hand drawn feel, only thing I would tweak is the palette.

Reply

You must log in to post.