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(85 posts)
  1. David

    David

    Posted 10 months ago #

    When did you get so good?

  2. Retronym

    Retronym

    Posted 10 months ago #

    shoot man you're doing it right, keep going


  3. gnarf

    Posted 9 months ago #

    damn right on man, love the strokes on the abstract piece. errybody's painting but me :[


  4. Xion

    Posted 8 months ago #

    Thanks dudes :)

    just 3 more views left! I toned down the hair bounciness - is it better?


  5. Xion

    Posted 8 months ago #

    finished 'em. Not too happy with the upwards walks tho :\ They seem way off, and the hair is just weird.

  6. Retronym

    Retronym

    Posted 8 months ago #

    study old animations hair see how it was handled


  7. Xion

    Posted 8 months ago #

    word


  8. Xion

    Posted 8 months ago #

  9. Miguel

    Miguel

    Posted 8 months ago #

    Damn


  10. Xion

    Posted 8 months ago #

    Thanks, Miguel


    this one could prolly go in scraps but w/e
    I wish I could get my f'kin tablet's pressure to work.

  11. Retronym

    Retronym

    Posted 8 months ago #

    Cool texture in the necks fade to black


  12. Xion

    Posted 8 months ago #


    Thanks to Inane for prompting a comic and crits.

  13. Retronym

    Retronym

    Posted 8 months ago #

    potential here

    having hard time reconciling the two different styles, i would be interested in seeing the human make a shift in design towards congruence with the dark figures

    top panel: bridge of nose too close to eyes, look at profile reference.

    on close-up: eyes a bit too large, head a bit shallow, nose a bit flat (due to nostril orientation i believe)

    bottom: his humerus (top arm bone) is short here

    I like where this is going, dont get me wrong


  14. Xion

    Posted 8 months ago #


    better?

    edit: uck, his elbow's in a weird place.

    edit edit: okay, there, I guess?

  15. ampersand

    ampersand

    Posted 8 months ago #

    it feels like the comic's gone through overexposure, try defining some details with fine linework. there's a lot of texturing and stuff you could do to fill space. i like what's there, though.

    and then AFTER THAT there's angles and perspective to worry about for the best flow. comics are hard.


  16. Xion

    Posted 8 months ago #

    Thanks amp, I'll keep all that in mind for when I try try again. Perhaps at a much later date. Much later. Maybe next time I'll focus on trying to get a cool flow or something. I've always liked those comics where stuff isn't constrained or allocated to separate, specific panels and stuff.

  17. forgottenfigure

    forgottenfigure

    Posted 8 months ago #

    I'll paint you something pretty for your animation skills?


  18. Xion

    Posted 8 months ago #

    Deal. :D


  19. gnarf

    Posted 8 months ago #

    xion wtf man, i love those robots so damn much. damnit man, those are too good. makes me wanna pixel.


  20. Xion

    Posted 8 months ago #

    Edit:

  21. Retronym

    Retronym

    Posted 7 months ago #

    holy shiiit

    i love the simple light shaft

    those lava enemies are sick

    A plus, now finish so I can play


  22. Xion

    Posted 7 months ago #

    In due time, friend.
    In due time.


  23. gnarf

    Posted 7 months ago #

    awesome work man, i'm rootin' for ya too. very stylized on the last one especially.

  24. Retronym

    Retronym

    Posted 7 months ago #

    that is just outstanding pixelmanship

    those browns are lusciously applied

    the vegetation is impressive, if not perfectly placed (the right side has a column of ground and tree that might confuse a player if it looks like a wall at first)

    that plant is some pokemon style professionalism, dig.

  25. Tobybologna

    Tobybologna

    Posted 7 months ago #

    Wow, wow, wow. I am so excited by those last two screenshots I'm glad we don't do these things in person. To be real, though, I feel like you need a lighter highlight on the robot for him to work in that first level, and maybe just a bit more contrast and saturation to work in the second one. The drawing in these rexent pixelarts here, though, and the shading and lighting, just amazing, almost has a hand drawn feel, only thing I would tweak is the palette.

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